May 10, 2008, 05:55 PM // 17:55
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/signed
Completion should also give an amount of Faction. 1000 for Normal Mode, and 1500 for Hard Mode maybe. Would also be nice if the monsters in the 2 locations had a double chance of dropping Amber/Jadeite too. Since the change of either of those items dropping is so small, doubling it wouldn't flood the market.
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May 10, 2008, 06:38 PM // 18:38
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#22
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Frost Gate Guardian
Join Date: Apr 2008
Location: Foster's Home for Imaginary Friends
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/signed
I'd do Urgoz and Deep more if it were implemented .
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May 10, 2008, 07:40 PM // 19:40
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#23
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Academy Page
Join Date: Jul 2006
Location: France
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/signed
Very good idea, there is always npc in DoA for LB blessing, why not in those areas.
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May 10, 2008, 09:15 PM // 21:15
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#24
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Krytan Explorer
Join Date: Aug 2006
Location: Somewhere
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/signed for faction in Urgoz/Deep
Seems more constructive to be playing in groups in these areas then HFFF or something alone.
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May 11, 2008, 12:43 AM // 00:43
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#25
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Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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/signed
With con costs, on average I lose money on Urgoz atm. This would give a fun area a real reason to go.
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May 11, 2008, 12:48 AM // 00:48
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#26
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Frost Gate Guardian
Join Date: Sep 2007
Location: Canada
Profession: Me/
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I think that faction should be awarded the same way it is with vanquishing. If you kill everything, including the monsters in the last room, it should give you faction/exp based on the number of kills.
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May 11, 2008, 01:13 AM // 01:13
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#27
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Bad Romance
Join Date: May 2006
Location: Aussie Trolling Crew HQ - Grand Matron
Profession: Mo/
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/Signed, for all of the reason stated above.
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May 11, 2008, 02:22 AM // 02:22
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#28
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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/signed
Though,
doesnt it take like an hour and your cap of faction is 10k?
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May 11, 2008, 05:15 AM // 05:15
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#29
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Academy Page
Join Date: Oct 2007
Location: Too far away ...
Profession: R/
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I think it's a good idea ^^
/signed
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May 11, 2008, 06:55 AM // 06:55
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#30
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by newbie_of_doom
Though,
doesnt it take like an hour and your cap of faction is 10k?
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It would take 1000 enemies to hit the 10k cap on hard mode. I'm not sure how many enemies an Urgoz run kills but when you think about it in terms of how much experience a run nets...
Level 30 enemy in 12 man party on hard mode = 33 exp
1000 enemies = 33000 exp
I know not all the enemies are level 30 but pretty much everything is 28-30 and the difference is 4 exp between a level 28 and 30. According to a member of my alliance an Urgoz run got him about 15000 exp, so we're looking at about 5k faction tops. So, 10k/hour, a lot more if you've got a good group. Much better (funner) than HFFF IMO.
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May 11, 2008, 07:23 AM // 07:23
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#31
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Krytan Explorer
Join Date: Jul 2006
Location: Växjö, Sweden
Guild: Stop Stealing [agro]
Profession: Mo/
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well 5k / hour considering setup (and most ppl finish it slower). HFF nets like 16k/ hour but makes you braindead ^^
most elite areas need to give us a reason to go there, except for the fun o.O
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May 11, 2008, 07:59 AM // 07:59
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#32
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/signed. They might also add a small fixed faction reward when opening chest so people will want to finish it instead of just farming first few groups.
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